Rendered in UE4, used ZBrush, Maya, Photoshop, and Substance Painter. Particle Effects were modified from stock Epic assets and a modified store asset particle effect. I decided to just go for it and am really glad I did. I’ve been wanting to make a Shodan fan piece for years but wasn’t sure if I had the skill set to see it through. Here SHODAN from System Shock, I had a great time coming with this fan art, lets call this exercice an artistique holiday, now time to go back to my card. I wanted to try making something really different and kinda risky. Giger, and a little bit of Terry Gilliam.īig thanks to my friend, the amazingly talented, Csaba Molnar for helping me finalize my scene and giving me valuable feedback and critiques. Updated 11:55 AM CST 33 seconds read time System Shock and System Shock 2 are two of my favorite games of all time, especially the sequel which really ramped up SHODAN's plan. Janice Polito 2.14 William Bedford Diego 2.15 Miller 2. Heaviest influences are the key art for System Shock 2, Zdzislaw Beksinski, H.R. 1 System Shock (1994) 1.1 SHODAN 1.2 Others 2 System Shock 2 (1999) 2.1 Marine Trainer 2.2 Navy Trainer 2.3 OSA Trainer 2.4 Xerxes 2.5 SHODAN 2.6 Anatoly Korenchkin 2.7 The Many 2.8 Malick 2.9 Human/Annelid Hybrid 2.10 Cyborg Midwife 2.11 Bronson 2.12 Delacroix 2.13 Dr. Worked on it for the last 2 1/2 months in my free time. Based on the System Shock villain by the same name, this is my interpretation of what she’d look like if she had merged with the alien biomass from System Shock 2. Long time since I posted anything here so I thought I’d share something I’ve been working on in my free time.
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